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81. Mining 201??? - in Science and Industry [original thread]
Well, judging by the title (mining 201) of this thread i'd think he has already read the Mining guide up there. You could try The Miner's Guide to the Galaxy . Lot of infomation there to help figure things out. *Disclamer* I'm currently re-fo...
- by Jobie Thickburger - at 2006.08.30 15:04:00
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82. Can i POS be launched for self? - in Science and Industry [original thread]
Originally by: Ankhatil Edited by: Ankhatil on 26/08/2006 20:25:51 maybe its just me but that dont make much sense when there are players out there in noob corps... what if they want a station. they cant cos they aint in a corp? Edit...
- by Jobie Thickburger - at 2006.08.29 17:06:00
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83. Pos & Capital Ship Building Empire Space - in Science and Industry [original thread]
The only cap ships that can be built in High Sec Empire are Freighters, and those arn't REALLY capital ships. The other ships won't be allowed in High sec, at least not any time soon. WAY WAY WAY back in the day, when they were new, you could b...
- by Jobie Thickburger - at 2006.08.29 02:46:00
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84. Empire POS - in Science and Industry [original thread]
Your going to need to get an average faction standing to at least 5.0 Note that this faction is with AMARR EMPIRE, not with the corporation that gives you the mission. I'd say the best way is to start missioning with the Actual empire's corps (f...
- by Jobie Thickburger - at 2006.08.28 17:59:00
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85. Misc. Moon Mining Questions - in Science and Industry [original thread]
Originally by: Kalavoz Originally by: arkarsk Yet again, another question: Is it possible to connect two Moon Harvesters to a single silo? no, sadly :) Check my thinking But........ You could set up some coupling arrays ...
- by Jobie Thickburger - at 2006.08.25 14:28:00
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86. First 16 mins of setting up pos? - in Science and Industry [original thread]
Originally by: Kalavoz Originally by: Giant Haystacks can you leave the pos to collect the next mod while a modules ancoring, or do you have to stay nearby until it's finished? Yes you can - in fact if you unanchor a module and...
- by Jobie Thickburger - at 2006.08.25 14:22:00
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87. Who Fried the Ship Array? - in Science and Industry [original thread]
Am I the only one who is having trouble moving a ship from my Ship assembly array to the Maintinace array? Just courious if I'm just not bright enough to figure it out, or if its a bug due to the new code. CEO - MGTTG
- by Jobie Thickburger - at 2006.08.24 14:53:00
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88. how many large guns to instapop battleships? - in Science and Industry [original thread]
I'm TOLD that 7 large arty cannons can blow a Dread before it goes into seige mode, but it won't be able to take one down after fire splits because of the whole 30sec rotate thing... AS for BSs, you could 1shot them with a POS easily. For Lasers...
- by Jobie Thickburger - at 2006.08.24 02:41:00
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89. Ice Mining Question - in Science and Industry [original thread]
Also, all this infomation you were looking for is in the Item database as far as refines are concerned CEO - MGTTG
- by Jobie Thickburger - at 2006.08.18 14:10:00
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90. Average cost to set up a POS - in Science and Industry [original thread]
Edited by: Jobie Thickburger on 17/08/2006 15:36:13 Originally by: Flaming sambuka Originally by: Adam Reed Cheers for that, but the trouble is I don't know what precisely you need to put a POS together, so adding up the price ...
- by Jobie Thickburger - at 2006.08.17 15:34:00
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91. Mining POS - in Science and Industry [original thread]
Edited by: Jobie Thickburger on 17/08/2006 12:11:27 Originally by: Bronko Buzman Thanks for the Fast reply. Yes i thinked allready abaut an refining array. but what about the yield, does my skills count ? can i refine ice ? how many o...
- by Jobie Thickburger - at 2006.08.17 12:10:00
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92. Alliance memebrs using my pos - in Science and Industry [original thread]
Edited by: Jobie Thickburger on 16/08/2006 17:33:16 Lets see, You can set access rights on the lab to alliance, that, I would think, would allow all members of the alliance, including your other character, to use the lab. As for the "only one...
- by Jobie Thickburger - at 2006.08.16 17:30:00
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93. Capital Mining Ship - in Science and Industry [original thread]
I thought this thread looked familiar... who called the Necromancer? Anyway, I don't see any kind of Cap-ship miner being logical. At most, a ship with defenses and a community storage facility so that miners don't have to go to the POS to unloa...
- by Jobie Thickburger - at 2006.08.16 03:38:00
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94. Need advice on first pos - in Science and Industry [original thread]
Originally by: Aldir Rundal Originally by: Jobie Thickburger CT guns are weird, as they increase on equal lvls... IE 2 small = 1 med = 1/2 large 4 small = 2 med = 1 large Sometimes, Its easier just to have a large number of smal...
- by Jobie Thickburger - at 2006.08.16 03:36:00
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95. Ice mining in a retreiver - in Science and Industry [original thread]
Originally by: franny electronics 4 + good named co-proc, or electronics 5 and a co-proc and you can fit 1 upgrade I wouldn't count on much else, like say anything better than a civ shield booster in the mid tho Agreed, I'd prefer the ...
- by Jobie Thickburger - at 2006.08.15 16:21:00
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96. Advantages of Empire POS? - in Science and Industry [original thread]
Originally by: Silver Sarena So, I have been sitting here reading this forum for a couple hours because I was throwing around the idea in my head of getting into a small POS settup. I have a faction or two that I think my ratings are high ...
- by Jobie Thickburger - at 2006.08.15 16:03:00
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97. POS defenses - in Science and Industry [original thread]
Originally by: Yahtoja just wanting to confirm some little bits about the defense (and a couple of questions). 1. It's just normal cruise and torps in the batteries right? and a limit of 10,000 in each right? Why is the capacity higher th...
- by Jobie Thickburger - at 2006.08.15 15:57:00
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98. Ice mining in a retreiver - in Science and Industry [original thread]
Originally by: Taaketa Frist Edited by: Taaketa Frist on 14/08/2006 18:46:00 Ok retrever mining ice. More profitable than roids in empire yes. NO, Its not. Cycle time for (avg person) mining Ice: 8 min (your in a retriever, if yo...
- by Jobie Thickburger - at 2006.08.15 15:44:00
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99. Pos Hi-jacking? - in Science and Industry [original thread]
Originally by: Yual No it doesnt go offline Any modules requireing CPU go offline when it goes into reinforced. They can be onlined once it comes out of reinforced. Reinforced is just a 0 cpu invulnerable pos that eats stront (as well as...
- by Jobie Thickburger - at 2006.08.15 15:27:00
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100. PoS Refining Arrays? - in Science and Industry [original thread]
Originally by: Yual Originally by: Staben Anyone know the math on perfect skills. In other words what is the % loss with Refining V refining efficency V and Specific Processing V on the 35% array versus the 75% array With those...
- by Jobie Thickburger - at 2006.08.15 15:25:00
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